The Mansion, no more. Shattered Veil is the name of Season 3’s Zombies map. It’s not a name anyone predicted, but it immediately made my head race with possibilities. I like it a lot! The name has inspired me to dig up the script of a theory video I buried a few months ago (I had too much to say about The Tomb) and give it a new coat of paint. Work smarter, not harder, etc. It’s no secret that the Dark Aether saga has been messy recently. While exciting for long-term Zombies fans, Treyarch introducing Chaos and Aether elements …
Tag: Call of Duty
Richtofen’s Mansion (Shattered Veil Teaser Analysis)
It’s hard to believe, but the third post-launch map of Black Ops 6 Zombies is already on the way. This means it’s time for some predictions, teaser analysis, and my thoughts on why I believe this is the map the story of BO6 Zombies has been waiting for. Much of the goodwill from the launch period has evaporated, as is standard for a Call of Duty game, but Treyarch is set on keeping the tempo up. We’ve had a combo of new maps and modes since launch that Floyd Campbell would be proud of. It must be all that Melee …
BO6 Zombies: Strikes, Skins and Season 3
Despite finishing my thirty-minute review of The Tomb last week, I still had more to say, which is no real surprise if you know me. I figured I’d scribble down a few more thoughts about Black Ops 6 Zombies and where we stand as of Season 2.5. The review is here if you haven’t watched it: Generative A-WHY? I know many are sick of hearing about generative AI (I sure am!), but it’s an important issue that is much bigger than Zombies, Call of Duty, or Video Games. Unfortunately, it doesn’t look like there’s been much movement on the SAG-AFTRA …
115 Day Update
Happy 115 Day! To honour the momentous occasion, I’ve given the Aetherium Anonymous poster a bloody twist. It felt fitting. The news of a new Zombies map so soon after the launch of Citadelle Des Morts is massive. We’ll potentially be playing DLC 2 by the end of January—it’s crazy! In the back of my mind, I hoped Treyarch might have been planning for more than the traditional four post-launch maps, but I wanted to keep my expectations in check. I’m reluctant to assume every season will have a map until Treyarch confirms it, but it puts us in a …
The Shutter Paw Awards 2024: Top 10 Games of the Year
2024 is all wrapped up, so it’s time for the inevitable end-of-year list. I’ve enjoyed a lot of different things this year, so there are some additional awards alongside my top ten. Enjoy! 10: Indiana Jones and the Great Circle Like the man himself, Indiana Jones and the Great Circle makes it by the skin of its teeth! Despite my low hype for this one, Machine Games delivered. The game is undoubtedly the best Indy adventure since the original movies, with Troy Baker nailing the difficult task of living up to Harrison Ford. Like him or hate him, Baker proves …
Citadelle des Morts Preview: Chaos in Avalon
The Citadelle des Morts intro cinematic is out, and while I was already excited for more Zombies after Black Ops 6’s launch, my hype is now at fever pitch for the new map update. It’s been a while since I’ve written on Shutter Paw–I’ve been dipping my toes in some YouTube–but now’s the perfect time to tap away furiously at my laptop and speculate on the future of Zombies. Off the bat, I’m so happy we’re getting intro cinematics for post-launch maps again. It’s been a while! By my estimations, Ancient Evil was the last one we got (ironic, given …
Black Ops 6 Zombies: First Impressions and Feedback
Black Ops 6 is phenomenal. I’ve spent countless hours playing around with all three pillars since launch and have barely scratched the surface. Given the live service element, I’m saving a full critique until the first additional Zombies map is released, but I still wanted to get some initial thoughts out there with some feedback for the Zombies Team. I love BO6’s iteration of the mode so much and think it will only improve as the year progresses! As this is a hybrid of first impressions review and feedback, I will probably repeat myself a lot. Expect as many “It’d …